Card Codex

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17 May 2024: Card library updated.

Tarnished Citadel

· Land

{T}: Add {C}. {T}: Add one mana of any color. Tarnished Citadel deals 3 damage to you.

Similar cards

Color identity:
NameManaTypeText
Hermetic Study 1UEnchantment — Aura Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target."
Power of Fire 1REnchantment — Aura Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target."
Psionic Gift 1UEnchantment — Aura Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target."
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Sphere of Law 3WEnchantment If a red source would deal damage to you, prevent 2 of that damage.
Witch Hunt 4REnchantment Players can't gain life. At the beginning of your upkeep, Witch Hunt deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.
Street Spasm XRInstant Street Spasm deals X damage to target creature without flying you don't control. Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Blessing of the Nephilim WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each of its colors.
Leafkin Avenger 2RGCreature — Elemental Druid {T}: Add {G} for each creature with power 4 or greater you control. {7}{R}: Leafkin Avenger deals damage equal to its power to target player or planeswalker. 4/3
Six-Sided Die 2BInstant Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it.
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