M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Atraxa, Praetors' Voice | GWUB | Legendary Creature — Phyrexian Angel Horror | Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/4 |
| High-Rise Sawjack | 2G | Creature — Elf Citizen | Reach Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn. 2/3 |
| Restoration Angel | 3W | Creature — Angel | Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. 3/4 |
| Weirded Vampire | 3B | Creature — Vampire Horror | Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/3 |
| Skystreamer | 4W | Creature — Griffin | Assist (Another player can pay up to {4} of this spell's cost.) Flying When Skystreamer enters the battlefield, target player gains 4 life. 3/2 |
| Gleaming Geardrake | UR | Artifact Creature — Drake | Flying When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake. 1/1 |
| Innocuous Insect | 1UU | Creature — Eldrazi Insect | Buyback {1}{U} (You may pay an additional {1}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) Flash Flying When you cast this spell, draw a card. 2/1 |
| Swarm of Locus | 1B | Creature — Insect Locus | Flying Whenever Swarm of Locus attacks, it gets +1/+0 until end of turn for each Locus you control. 1/1 |
| Dutiful Griffin | 3WW | Creature — Griffin | Flying {2}{W}, Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand. 4/4 |
| Vodalian Knights | 1UU | Creature — Merfolk Knight | First strike Vodalian Knights can't attack unless defending player controls an Island. When you control no Islands, sacrifice Vodalian Knights. {U}: Vodalian Knights gains flying until end of turn. 2/2 |