Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tattered Mummy

1B · Creature — Zombie Jackal

When Tattered Mummy dies, each opponent loses 2 life. 1/2

Similar cards

Color identity:
NameManaTypeText
Landbind Ritual 3WWSorcery You gain 2 life for each Plains you control.
Double Dip 4WInstant Choose another player. You gain 5 life. At the beginning of the first upkeep in your next game with that player, you gain 5 life.
Ashenmoor Liege 1B/RB/RB/RCreature — Elemental Knight Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. 4/1
Nettling Curse 2BEnchantment — Aura Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 3 life. {1}{R}: Enchanted creature attacks this turn if able.
Everybody Lives! 1WInstant All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
Riptide Crab 1WUCreature — Crab Vigilance When Riptide Crab dies, draw a card. 1/3
Rush of Dread 1BBSorcery Spree (Choose one or more additional costs.) + {1} — Target opponent sacrifices half the creatures they control, rounded up. + {2} — Target opponent discards half the cards in their hand, rounded up. + {2} — Target opponent loses half their life, rounded up.
Sauron, the Lidless Eye 3BRLegendary Creature — Avatar Horror When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. {1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. 4/4
Elvish Doomsayer 1BCreature — Elf Shaman When Elvish Doomsayer dies, each opponent discards a card. 1/1
Planar Chaos 2REnchantment At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
Page 90