M:tG card similarity search
1B · Creature — Zombie Jackal
When Tattered Mummy dies, each opponent loses 2 life. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Landbind Ritual | 3WW | Sorcery | You gain 2 life for each Plains you control. |
Double Dip | 4W | Instant | Choose another player. You gain 5 life. At the beginning of the first upkeep in your next game with that player, you gain 5 life. |
Ashenmoor Liege | 1B/RB/RB/R | Creature — Elemental Knight | Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. 4/1 |
Nettling Curse | 2B | Enchantment — Aura | Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 3 life. {1}{R}: Enchanted creature attacks this turn if able. |
Everybody Lives! | 1W | Instant | All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn. |
Riptide Crab | 1WU | Creature — Crab | Vigilance When Riptide Crab dies, draw a card. 1/3 |
Rush of Dread | 1BB | Sorcery | Spree (Choose one or more additional costs.) + {1} — Target opponent sacrifices half the creatures they control, rounded up. + {2} — Target opponent discards half the cards in their hand, rounded up. + {2} — Target opponent loses half their life, rounded up. |
Sauron, the Lidless Eye | 3BR | Legendary Creature — Avatar Horror | When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. {1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. 4/4 |
Elvish Doomsayer | 1B | Creature — Elf Shaman | When Elvish Doomsayer dies, each opponent discards a card. 1/1 |
Planar Chaos | 2R | Enchantment | At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell. |