Card Codex

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17 May 2024: Card library updated.

Tattered Ratter

1R · Creature — Human Peasant

Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Civic Stalwart 3WCreature — Elephant Soldier When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3
Spontaneous Flight 2WInstant Target creature gets +2/+2 until end of turn. Put a flying counter on it.
Darkling Stalker 3BCreature — Shade Spirit {B}: Regenerate Darkling Stalker. {B}: Darkling Stalker gets +1/+1 until end of turn. 1/1
Archon's Glory WInstant Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
Boldwyr Intimidator 5RRCreature — Giant Warrior Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn. 5/5
Setessan Griffin 4WCreature — Griffin Flying {2}{G}{G}: Setessan Griffin gets +2/+2 until end of turn. Activate only once each turn. 3/2
Slumbering Keepguard WCreature — Human Knight Whenever an enchantment enters the battlefield under your control, scry 1. {2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control. 1/1
Bone Pit Brute 4RRCreature — Cyclops Menace (This creature can't be blocked except by two or more creatures.) When Bone Pit Brute enters the battlefield, target creature gets +4/+0 until end of turn. 4/5
Rubblebelt Boar 3RCreature — Boar When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn. 3/3
Daybreak Charger 1WCreature — Unicorn When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn. 3/1
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