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17 May 2024: Card library updated.

Tattermunge Duo

2R/G · Creature — Goblin Warrior Shaman

Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 2/3

Similar cards

Color identity:
NameManaTypeText
Frozen Shade 2BCreature — Shade {B}: Frozen Shade gets +1/+1 until end of turn. 0/1
Hoar Shade 3BCreature — Shade {B}: Hoar Shade gets +1/+1 until end of turn. 1/2
Looming Shade 2BCreature — Shade {B}: Looming Shade gets +1/+1 until end of turn. 1/1
Veiled Shade 2BCreature — Shade {1}{B}: Veiled Shade gets +1/+1 until end of turn. 2/2
Zof Shade 3BCreature — Shade {2}{B}: Zof Shade gets +2/+2 until end of turn. 2/2
Evernight Shade 3BCreature — Shade {B}: Evernight Shade gets +1/+1 until end of turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1
Nantuko Shade BBCreature — Insect Shade {B}: Nantuko Shade gets +1/+1 until end of turn. 2/1
Perilous Shadow 2BBCreature — Insect Shade {1}{B}: Perilous Shadow gets +2/+2 until end of turn. 0/4
Nivix Cyclops 1URCreature — Cyclops Defender Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender. 1/4
Primeval Shambler 4BCreature — Horror Mercenary {B}: Primeval Shambler gets +1/+1 until end of turn. 3/3
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