M:tG card similarity search
R/G · Creature — Goblin Warrior
Tattermunge Maniac attacks each combat if able. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Viashino Runner | 3R | Creature — Viashino | Menace (This creature can't be blocked except by two or more creatures.) 3/2 |
Akoum Boulderfoot | 4RR | Creature — Giant Warrior | When Akoum Boulderfoot enters the battlefield, it deals 1 damage to any target. 4/5 |
Chained Throatseeker | 5U | Creature — Phyrexian Horror | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Chained Throatseeker can't attack unless defending player is poisoned. 5/5 |
Slithering Shade | B | Creature — Shade | Defender (This creature can't attack.) {B}: Slithering Shade gets +1/+1 until end of turn. Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand. 0/1 |
Krark-Clan Stoker | 2R | Creature — Goblin Shaman | {T}, Sacrifice an artifact: Add {R}{R}. 2/2 |
Orochi Ranger | 1G | Creature — Snake Warrior Ranger | Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 2/1 |
Kashi-Tribe Warriors | 3GG | Creature — Snake Warrior | Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 2/4 |
Grotag Night-Runner | 2R | Creature — Goblin Rogue | Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn. 2/3 |
Giant Beaver | 3G | Creature — Beaver Mount | Vigilance Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/4 |
Vile Deacon | 2BB | Creature — Human Cleric | Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield. 2/2 |