M:tG card similarity search
1R/G · Creature — Goblin Shaman
{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn. 2/1
Name | Mana | Type | Text |
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Strandwalker | 5 | Artifact — Equipment | Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+4 and has reach. Equip {4} |
Beetleform Mage | 1GU | Creature — Human Insect Wizard | {G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn. 2/2 |
Goblin Caves | 1RR | Enchantment — Aura | Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2. |
Alms Beast | 2WB | Creature — Beast | Creatures blocking or blocked by Alms Beast have lifelink. 6/6 |
The Warmonger | Hero | Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn. | |
Wily Bandar | G | Creature — Cat Monkey | {2}{G}: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 1/1 |
Garruk, Wrath of the Wilds | 2GG | Legendary Planeswalker — Garruk | [+1]: Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains "This spell costs {1} less to cast." [−1]: Draft a card from Garruk, Wrath of the Wilds's spellbook and put it onto the battlefield. [−6]: Until end of turn, creatures you control get +3/+3 and gain trample. Loyalty 4 |
Rhox Maulers | 4G | Creature — Rhino Soldier | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) 4/4 |
Lodestone Myr | 4 | Artifact Creature — Myr | Trample Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn. 2/2 |
Surrak and Goreclaw | 4GG | Legendary Creature — Human Bear | Trample Other creatures you control have trample. Whenever another nontoken creature enters the battlefield under your control, put a +1/+1 counter on it. It gains haste until end of turn. 6/5 |