M:tG card similarity search
2W · Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. Sacrifice Tattoo Ward: Destroy target enchantment.
Name | Mana | Type | Text |
---|---|---|---|
Nova Cleric | W | Creature — Human Cleric | {2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments. 1/2 |
Phantom Wings | 1U | Enchantment — Aura | Enchant creature Enchanted creature has flying. Sacrifice Phantom Wings: Return enchanted creature to its owner's hand. |
Due Diligence | 2W | Enchantment — Aura | Enchant creature When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance. |
Errantry | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+0 and can only attack alone. |
Steal Enchantment | UU | Enchantment — Aura | Enchant enchantment You control enchanted enchantment. |
Sigil of the Nayan Gods | 1GW | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each creature you control. Cycling {G/W} ({G/W}, Discard this card: Draw a card.) |
Conclave's Blessing | 3W | Enchantment — Aura | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control. |
Bravado | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each other creature you control. |
Cradle of Safety | 1U | Enchantment — Aura | Flash Enchant creature you control When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1. |
Starlit Mantle | 1U | Enchantment — Aura | Flash Enchant creature you control When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1. |