M:tG card similarity search
3GU · Legendary Creature — Merfolk Druid
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Sanguine Brushstroke | 1BB | Enchantment | When Sanguine Brushstroke enters the battlefield, create a Blood token and conjure a card named Blood Artist onto the battlefield. Whenever you sacrifice a Blood token, each opponent loses 1 life and you gain 1 life. |
Crystal Rod | 1 | Artifact | Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. |
Joraga Visionary | 3G | Creature — Elf Wizard | When Joraga Visionary enters the battlefield, draw a card. 3/2 |
Cruel Grimnarch | 5B | Creature — Phyrexian Cleric | Deathtouch When Cruel Grimnarch enters the battlefield, each opponent discards a card. For each opponent who can't, you gain 4 life. 5/5 |
Lamplighter of Selhoff | 4U | Creature — Zombie Horror | When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card. 3/5 |
Soul Enervation | 3B | Enchantment | Flash When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. |
Kambal, Consul of Allocation | 1WB | Legendary Creature — Human Advisor | Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life. 2/3 |
Happily Ever After | 2W | Enchantment | When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game. |
Gilt-Leaf Archdruid | 3GG | Creature — Elf Druid | Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls. 3/3 |
Profane Insight | 2B | Instant — Adventure | You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.) |