M:tG card similarity search
R · Creature — Kobold
Haste Whenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 0/1
Name | Mana | Type | Text |
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Pako, Arcane Retriever | 3RG | Legendary Creature — Elemental Dog | Partner with Haldan, Avid Arcanist Haste Whenever Pako, Arcane Retriever attacks, exile the top card of each player's library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way. 3/3 |
Chainflail Centipede | 2B | Artifact Creature — Equipment Insect | Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2 |
Blatant Thievery | 4UUU | Sorcery | For each opponent, gain control of target permanent that player controls. |
The Grim Captain | Legendary Creature — Skeleton Spirit Pirate | Menace, trample, lifelink, hexproof Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking. 7/7 | |
Syr Faren, the Hengehammer | GG | Legendary Creature — Human Knight | Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power. 2/2 |
Captain Lannery Storm | 2R | Legendary Creature — Human Pirate | Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn. 2/2 |
Archfiend of Ifnir | 3BB | Creature — Demon | Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.) 5/4 |
Hanweir Garrison | 2R | Creature — Human Soldier | Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.) 2/3 |
Thriving Rhino | 2G | Creature — Rhino | When Thriving Rhino enters the battlefield, you get {E}{E} (two energy counters). Whenever Thriving Rhino attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. 2/3 |
Rampaging Geoderm | 2RG | Creature — Dinosaur Beast | Trample, haste Whenever you attack, target attacking creature gets +1/+1 until end of turn. If it's attacking a battle, put a +1/+1 counter on it instead. 3/3 |