M:tG card similarity search
3R · Creature — Human Warrior Werewolf
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/5
Name | Mana | Type | Text |
---|---|---|---|
Orochi Ranger | 1G | Creature — Snake Warrior Ranger | Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 2/1 |
Alaborn Veteran | 2W | Creature — Human Knight | {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. 2/2 |
Glory Bearers | 3W | Enchantment Creature — Human Cleric | Whenever another creature you control attacks, it gets +0/+1 until end of turn. 3/4 |
Nightshade Peddler | 1G | Creature — Human Druid | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch. 1/1 |
Stronghold Zeppelin | 2UU | Creature — Human | Flying Stronghold Zeppelin can block only creatures with flying. 3/3 |
Captain of Umbar | 2U | Creature — Human Pirate | {1}, {T}: Draw a card, then discard a card. 2/3 |
Raging Redcap | 2R | Creature — Goblin Knight | Double strike 1/2 |
Cunning Lethemancer | 2B | Creature — Human Wizard | At the beginning of your upkeep, each player discards a card. 2/2 |
Cackling Witch | 1B | Creature — Human Spellshaper | {X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. 1/1 |
Lore Broker | 1U | Creature — Human Rogue | {T}: Each player draws a card, then discards a card. 1/2 |