Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tawnos's Wand

4 · Artifact

{2}, {T}: Target creature with power 2 or less can't be blocked this turn.

Similar cards

Color identity:
NameManaTypeText
Immobilizer Eldrazi 1RCreature — Eldrazi Drone Devoid (This card has no color.) {2}{C}: Each creature with toughness greater than its power can't block this turn. ({C} represents colorless mana.) 2/1
Triton Shorestalker UCreature — Merfolk Rogue Triton Shorestalker can't be blocked. 1/1
Gate Colossus 8Artifact Creature — Construct This spell costs {1} less to cast for each Gate you control. Gate Colossus can't be blocked by creatures with power 2 or less. Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library. 8/8
Hexmark Destroyer 4BBArtifact Creature — Necron Multi-threat Eliminator — Hexmark Destroyer can't be blocked except by six or more creatures. Unearth {4}{B}{B} ({4}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 6/6
Rampart Smasher R/GR/GR/GR/GCreature — Giant Rampart Smasher can't be blocked by Knights or Walls. 5/5
Ironclaw Buzzardiers 2RCreature — Orc Scout Ironclaw Buzzardiers can't block creatures with power 2 or greater. {R}: Ironclaw Buzzardiers gains flying until end of turn. 2/2
Ghostform 1USorcery Up to two target creatures can't be blocked this turn.
Big Game Hunter 1BBCreature — Human Rebel Assassin When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 1/1
Noggle Bandit 1U/RU/RCreature — Noggle Rogue Noggle Bandit can't be blocked except by creatures with defender. 2/2
Taoist Mystic 2GCreature — Human Mystic Taoist Mystic can't be blocked by creatures with horsemanship. 2/2
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