M:tG card similarity search
4 · Artifact
{2}, {T}: Target creature with power 2 or less can't be blocked this turn.
Name | Mana | Type | Text |
---|---|---|---|
Dwarven Soldier | 1R | Creature — Dwarf Soldier | Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn. 2/1 |
Technomancer | 5BB | Artifact Creature — Necron Wizard | When Technomancer enters the battlefield, mill three cards, then return any number of artifact creature cards with total mana value 6 or less from your graveyard to the battlefield. 5/1 |
Liege of the Pit | 5BBB | Creature — Demon | Flying, trample At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you. Morph {B}{B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 7/7 |
Greater Werewolf | 4B | Creature — Werewolf | At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf. 2/4 |
Lord of the Pit | 4BBB | Creature — Demon | Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. 7/7 |
Shatterskull Minotaur | 4RR | Creature — Minotaur Warrior | This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Haste 5/4 |
Angelic Observer | 5W | Creature — Angel Advisor | This spell costs {1} less to cast for each Citizen you control. Flying 3/3 |
Rathi Fiend | 3B | Creature — Phyrexian Horror Mercenary | When Rathi Fiend enters the battlefield, each player loses 3 life. {3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. 2/2 |
A-Kargan Intimidator | 1R | Creature — Human Warrior | Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • Target Warrior gets +1/+1 and gains trample until end of turn. • Target creature becomes a Coward until end of turn. 3/1 |
Turntimber Basilisk | 1GG | Creature — Basilisk | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able. 2/1 |