Card Codex

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17 May 2024: Card library updated.

Tawnos Endures

W · Instant

Exile target creature. It gains "At the beginning of your upkeep, if this card is exiled, it perpetually gets +1/+1, then you may put it onto the battlefield."

Similar cards

Color identity:
NameManaTypeText
Emporium Thopterist 1UCreature — Vedalken Artificer Thopters you control get +2/+0. At the beginning of your upkeep, conjure a card named Ornithopter into your hand. 1/1
Pull from Eternity WInstant Put target face-up exiled card into its owner's graveyard.
Tolarian Serpent 5UUCreature — Serpent At the beginning of your upkeep, mill seven cards. 7/7
Mysterious Limousine 3WWArtifact — Vehicle Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control. Crew 2 4/4
Umbris, Fear Manifest 3UBLegendary Creature — Nightmare Horror Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card. 1/1
Ertai's Meddling XUInstant X can't be 0. Target spell's controller exiles it with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
Arena Rector 3WCreature — Human Cleric When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle. 1/2
Lumbering Battlement 4WCreature — Beast Vigilance When Lumbering Battlement enters the battlefield, exile any number of other nontoken creatures you control until it leaves the battlefield. Lumbering Battlement gets +2/+2 for each card exiled with it. 4/5
Sinister Concierge 1UCreature — Human Wizard When Sinister Concierge dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a time counter from it at the beginning of their upkeep. When the last is removed, they may cast it without paying its mana cost. Those creature spells have haste.) 2/1
Death Wish 1BBSorcery You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.
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