M:tG card similarity search
· Plane — Zendikar
Creatures can't block. Whenever chaos ensues, draw a card for each land you control.
Name | Mana | Type | Text |
---|---|---|---|
Allied Strategies | 4U | Sorcery | Domain — Target player draws a card for each basic land type among lands they control. |
Isperia, Supreme Judge | 2WWUU | Legendary Creature — Sphinx | Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card. 6/4 |
Howlpack Wolf | 2R | Creature — Wolf | Howlpack Wolf can't block unless you control another Wolf or Werewolf. 3/3 |
Taoist Mystic | 2G | Creature — Human Mystic | Taoist Mystic can't be blocked by creatures with horsemanship. 2/2 |
Prowling Nightstalker | 3B | Creature — Nightstalker | Prowling Nightstalker can't be blocked except by black creatures. 2/2 |
Guildsworn Prowler | 1B | Creature — Tiefling Rogue Assassin | Deathtouch When Guildsworn Prowler dies, if it wasn't blocking, draw a card. 2/1 |
Faerie Mastermind | 1U | Creature — Faerie Rogue | Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card. 2/1 |
Shimmering Mirage | 1U | Instant | Target land becomes the basic land type of your choice until end of turn. Draw a card. |
Zuo Ci, the Mocking Sage | 1GG | Legendary Creature — Human Advisor | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship. 1/2 |
Amphin Pathmage | 3U | Creature — Salamander Wizard | {2}{U}: Target creature can't be blocked this turn. 3/2 |