M:tG card similarity search
2W · Legendary Creature — Human Warrior
Each creature you control has "{T}: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability." {W}{U}{B}{R}{G}, {T}: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand. 3/3
Name | Mana | Type | Text |
---|---|---|---|
The Irencrag | 2 | Legendary Artifact | {T}: Add {C}. Whenever a legendary creature enters the battlefield under your control, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and "Equipped creature gets +3/+3" and loses all other abilities. |
Abandoned Outpost | Land | Abandoned Outpost enters the battlefield tapped. {T}: Add {W}. {T}, Sacrifice Abandoned Outpost: Add one mana of any color. | |
Bog Wreckage | Land | Bog Wreckage enters the battlefield tapped. {T}: Add {B}. {T}, Sacrifice Bog Wreckage: Add one mana of any color. | |
Ravaged Highlands | Land | Ravaged Highlands enters the battlefield tapped. {T}: Add {R}. {T}, Sacrifice Ravaged Highlands: Add one mana of any color. | |
Seafloor Debris | Land | Seafloor Debris enters the battlefield tapped. {T}: Add {U}. {T}, Sacrifice Seafloor Debris: Add one mana of any color. | |
Timberland Ruins | Land | Timberland Ruins enters the battlefield tapped. {T}: Add {G}. {T}, Sacrifice Timberland Ruins: Add one mana of any color. | |
Boseiju, Who Endures | Legendary Land | {T}: Add {G}. Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. | |
Trailblazer's Boots | 2 | Artifact — Equipment | Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2} |
Entropic Decay | 1B | Sorcery — Adventure | Mill four cards. (Then exile this card. You may cast the creature later from exile.) |
Protective Sphere | 2W | Enchantment | {1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.) |