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17 May 2024: Card library updated.

Teachings of the Archaics

2U · Sorcery — Lesson

If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.

Similar cards

Color identity:
NameManaTypeText
Arcanis the Omnipotent 3UUULegendary Creature — Wizard {T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. 3/4
Echo of Eons 4UUSorcery Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Risk Factor 2RInstant Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Grapple with the Past 1GInstant Mill three cards, then you may return a creature or land card from your graveyard to your hand.
Witness the End 3BSorcery Devoid (This card has no color.) Target opponent exiles two cards from their hand and loses 2 life.
Timetwister 2USorcery Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Mystic Archaeologist 1UCreature — Human Wizard {3}{U}{U}: Draw two cards. 2/1
Third Path Savant 2UCreature — Human Wizard {7}: Draw two cards. 2/3
Soldevi Sage 1UCreature — Human Wizard {T}, Sacrifice two lands: Draw three cards, then discard one of them. 1/1
Living Conundrum 4UCreature — Elemental Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance. 2/5
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