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17 May 2024: Card library updated.

Teachings of the Archaics

2U · Sorcery — Lesson

If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.

Similar cards

Color identity:
NameManaTypeText
Union of the Third Path 2WInstant Draw a card, then you gain life equal to the number of cards in your hand.
Ideas Unbound UUSorcery — Arcane Draw three cards. Discard three cards at the beginning of the next end step.
Venomous Hierophant 3BCreature — Gorgon Cleric Deathtouch When Venomous Hierophant enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) 3/3
Vantress Gargoyle 1UArtifact Creature — Gargoyle Flying Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard. Vantress Gargoyle can't block unless you have four or more cards in hand. {T}: Each player mills a card. 5/4
Ring of Renewal 5Artifact {5}, {T}: Discard a card at random, then draw two cards.
Chill of Foreboding 2USorcery Each player mills five cards. Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Curse of the Bloody Tome 2UEnchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.
Free the Fae 1UInstant — Adventure Mill four cards. Then put an instant, sorcery, or Faerie card from among the milled cards into your hand.
Jo Grant 2WLegendary Creature — Human Soldier Each historic card in your hand has cycling {2}{W}. ({2}{W}, Discard that card: Draw a card.) Whenever you cycle a card, put a +1/+1 counter on Jo Grant. Doctor's companion (You can have two commanders if the other is the Doctor.) 3/2
Artificer's Epiphany 2UInstant Draw two cards. If you control no artifacts, discard a card.
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