M:tG card similarity search
2U · Sorcery — Lesson
If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
Name | Mana | Type | Text |
---|---|---|---|
Chains of Mephistopheles | 1B | Enchantment | If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card. |
Insatiable Avarice | B | Sorcery | Spree (Choose one or more additional costs.) + {2} — Search your library for a card, then shuffle and put that card on top. + {B}{B} — Target player draws three cards and loses 3 life. |
Arjun, the Shifting Flame | 4UR | Legendary Creature — Sphinx Wizard | Flying Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. 5/5 |
Library of Lat-Nam | 4U | Sorcery | An opponent chooses one — • You draw three cards at the beginning of the next turn's upkeep. • You search your library for a card, put that card into your hand, then shuffle. |
Orcish Spy | R | Creature — Orc Rogue | {T}: Look at the top three cards of target player's library. 1/1 |
Grow Old Together | 1GU | Instant | Seek two creature cards from among the top ten cards of your library, then shuffle. Creature cards in your hand perpetually get +1/+1. |
Flint Golem | 4 | Artifact Creature — Golem | Whenever Flint Golem becomes blocked, defending player mills three cards. 2/3 |
Casting of Bones | 2B | Enchantment — Aura | Enchant creature When enchanted creature dies, draw three cards, then discard one of them. |
Sword of War and Peace | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2} |
Day's Undoing | 2U | Sorcery | Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |