Card Codex

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17 May 2024: Card library updated.

Teachings of the Kirin

1G · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.) I — Mill three cards. Create a 1/1 colorless Spirit creature token. II — Put a +1/+1 counter on target creature you control. III — Exile this Saga, then return it to the battlefield transformed under your control.

Similar cards

Color identity:
NameManaTypeText
Miming Slime 2GSorcery Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
Dwarven Armory 2RREnchantment {2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.
Vile Rebirth BInstant Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Illustrious Wanderglyph 4WArtifact Creature — Golem Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Other artifact creatures you control get +2/+2 as long as you have the city's blessing. At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token. 2/2
Gold-Forge Garrison Land (Transforms from Golden Guardian.) {T}: Add two mana of any one color. {4}, {T}: Create a 4/4 colorless Golem artifact creature token.
Ant Queen 3GGCreature — Insect {1}{G}: Create a 1/1 green Insect creature token. 5/5
A-Return Upon the Tide 4BSorcery Return target creature card from your graveyard to the battlefield. If it's an Elf, create three 1/1 green Elf Warrior creature tokens. Foretell {3}{B}
Trap Essence GURInstant Counter target creature spell. Put two +1/+1 counters on up to one target creature.
Nurturing Bristleback 5GGCreature — Dinosaur When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) 5/5
Three Blind Mice 2WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Mouse creature token. II, III — Create a token that's a copy of target token you control. IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
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