M:tG card similarity search
1G · Instant
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Name | Mana | Type | Text |
---|---|---|---|
Jailbreak Scheme | U | Sorcery | Spree (Choose one or more additional costs.) + {3} — Put a +1/+1 counter on target creature. It can't be blocked this turn. + {2} — Target artifact or creature's owner puts it on the top or bottom of their library. |
Cultivator Drone | 2U | Creature — Eldrazi Drone | Devoid (This card has no color.) {T}: Add {C}. Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains {C}. ({C} represents colorless mana.) 2/3 |
Null Elemental Blast | C | Instant | Choose one — • Counter target multicolored spell. • Destroy target multicolored permanent. |
Mana Drain | UU | Instant | Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value. |
Obzedat's Aid | 3WB | Sorcery | Return target permanent card from your graveyard to the battlefield. |
Steel Overseer | 2 | Artifact Creature — Construct | {T}: Put a +1/+1 counter on each artifact creature you control. 1/1 |
Diplomatic Immunity | 1U | Enchantment — Aura | Enchant creature Shroud (A permanent with shroud can't be the target of spells or abilities.) Enchanted creature has shroud. |
Air Bladder | U | Enchantment — Aura | Enchant creature Enchanted creature has flying. Enchanted creature can block only creatures with flying. |
Pemmin's Aura | 1UU | Enchantment — Aura | Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn. |
Sword of Kaldra | 4 | Legendary Artifact — Equipment | Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |