M:tG card similarity search
U · Creature — Spirit
Sacrifice Teardrop Kami: You may tap or untap target creature. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Soulcoil Viper | 2B | Creature — Snake | {B}, {T}, Sacrifice Soulcoil Viper: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.) 2/3 |
Darba | 3G | Creature — Bird Beast | At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}. 5/4 |
Abyssal Gatekeeper | 1B | Creature — Horror | When Abyssal Gatekeeper dies, each player sacrifices a creature. 1/1 |
Red Herring | 1R | Artifact Creature — Clue Fish | Haste Red Herring attacks each combat if able. {2}, Sacrifice Red Herring: Draw a card. 2/2 |
Gideon's Triumph | 1W | Instant | Target opponent sacrifices a creature that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures instead. |
Tourach's Gate | 1BB | Enchantment — Aura | Enchant land you control Sacrifice a Thrull: Put three time counters on Tourach's Gate. At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped. |
Dripping-Tongue Zubera | 1G | Creature — Zubera Spirit | When Dripping-Tongue Zubera dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn. 1/2 |
Ghost-Lit Nourisher | 2G | Creature — Spirit | {2}{G}, {T}: Target creature gets +2/+2 until end of turn. Channel — {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn. 2/1 |
Flamekin Village | Land | As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. {T}: Add {R}. {R}, {T}: Target creature gains haste until end of turn. | |
Geist of the Archives | 2U | Creature — Spirit | Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 0/4 |