M:tG card similarity search
2R · Enchantment
Whenever a land enters the battlefield, tap all lands its controller controls.
Name | Mana | Type | Text |
---|---|---|---|
Frozen Aether | 3U | Enchantment | Artifacts, creatures, and lands your opponents control enter the battlefield tapped. |
Kismet | 3W | Enchantment | Artifacts, creatures, and lands your opponents control enter the battlefield tapped. |
Boom | 1R | Sorcery | Destroy target land you control and target land you don't control. |
Steam Vines | 1RR | Enchantment — Aura | Enchant land When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice. |
Icequake | 1BB | Sorcery | Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller. |
Aesi, Tyrant of Gyre Strait | 4GU | Legendary Creature — Serpent | You may play an additional land on each of your turns. Landfall — Whenever a land enters the battlefield under your control, you may draw a card. 5/5 |
Emergent Sequence | 1G | Sorcery | Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn. |
Tainted Aether | 2BB | Enchantment | Whenever a creature enters the battlefield, its controller sacrifices a creature or land. |
Twists and Turns | G | Enchantment | If a creature you control would explore, instead you scry 1, then that creature explores. When Twists and Turns enters the battlefield, target creature you control explores. When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns. |
Deathcap Glade | Land | Deathcap Glade enters the battlefield tapped unless you control two or more other lands. {T}: Add {B} or {G}. |