M:tG card similarity search
1R · Enchantment
Each land card in your hand has cycling {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
Name | Mana | Type | Text |
---|---|---|---|
Cadaverous Bloom | 3BG | Enchantment | Exile a card from your hand: Add {B}{B} or {G}{G}. |
Averna, the Chaos Bloom | GUR | Legendary Creature — Elemental Shaman | As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.) 4/2 |
Vastwood Zendikon | 4G | Enchantment — Aura | Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land dies, return that card to its owner's hand. |
Armageddon | 3W | Sorcery | Destroy all lands. |
Bust | 5R | Sorcery | Destroy all lands. |
Ravages of War | 3W | Sorcery | Destroy all lands. |
Mirran Safehouse | 3 | Artifact | As long as Mirran Safehouse is on the battlefield, it has all activated abilities of all land cards in all graveyards. |
Basilisk Collar | 1 | Artifact — Equipment | Equipped creature has deathtouch and lifelink. Equip {2} |
Sheltering Prayers | W | Enchantment | Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) |
Holy Avenger | 2W | Artifact — Equipment | Equipped creature has double strike. Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it. Equip {2}{W} |