M:tG card similarity search
1R · Enchantment
Each land card in your hand has cycling {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
| Name | Mana | Type | Text | 
|---|---|---|---|
| Evil Presence | B | Enchantment — Aura | Enchant land Enchanted land is a Swamp. | 
| Fool's Tome | 4 | Artifact | {2}, {T}: Draw a card. Activate only if you have no cards in hand. | 
| Boom | 1R | Sorcery | Destroy target land you control and target land you don't control. | 
| Sea Snidd | 4U | Creature — Beast | {T}: Target land becomes the basic land type of your choice until end of turn. 3/3 | 
| Gaea's Balance | 3G | Sorcery | As an additional cost to cast this spell, sacrifice five lands. Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle. | 
| Fall of the Thran | 5W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all lands. II, III — Each player returns two land cards from their graveyard to the battlefield. | 
| Caravan Vigil | G | Sorcery | Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn. | 
| Winds of Change | R | Sorcery | Each player shuffles the cards from their hand into their library, then draws that many cards. | 
| Circle of the Land Druid | 1G | Creature — Gnome Druid | When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand. 1/1 | 
| Mystic Compass | 2 | Artifact | {1}, {T}: Target land becomes the basic land type of your choice until end of turn. |