Card Codex

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17 May 2024: Card library updated.

Tectonic Rift

3R · Sorcery

Destroy target land. Creatures without flying can't block this turn.

Similar cards

Color identity:
NameManaTypeText
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A-Radha's Firebrand 1RCreature — Human Warrior Whenever Radha's Firebrand attacks, target creature defending player controls with power less than or equal to Radha's Firebrand's power can't block this turn. Domain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn. 3/1
Wall of Glare 1WCreature — Wall Defender (This creature can't attack.) Wall of Glare can block any number of creatures. 0/5
A-Midnight Assassin 2BCreature — Vampire Assassin Flying, deathtouch 1/3
Midnight Assassin 2BCreature — Vampire Assassin Flying, deathtouch 1/2
Break Through the Line 1REnchantment {R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
Faerie Invaders 4UCreature — Faerie Rogue Flash (You may cast this spell any time you could cast an instant.) Flying 3/3
Key to the City 2Artifact {T}, Discard a card: Up to one target creature can't be blocked this turn. Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.
Cloud Manta 3UCreature — Fish Flying 3/2
Plumeveil W/UW/UW/UCreature — Elemental Flash Defender, flying 4/4
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