M:tG card similarity search
3R · Sorcery
Destroy target land. Creatures without flying can't block this turn.
Name | Mana | Type | Text |
---|---|---|---|
Goblin Cadets | R | Creature — Goblin | Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.) 2/1 |
A-Radha's Firebrand | 1R | Creature — Human Warrior | Whenever Radha's Firebrand attacks, target creature defending player controls with power less than or equal to Radha's Firebrand's power can't block this turn. Domain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn. 3/1 |
Wall of Glare | 1W | Creature — Wall | Defender (This creature can't attack.) Wall of Glare can block any number of creatures. 0/5 |
A-Midnight Assassin | 2B | Creature — Vampire Assassin | Flying, deathtouch 1/3 |
Midnight Assassin | 2B | Creature — Vampire Assassin | Flying, deathtouch 1/2 |
Break Through the Line | 1R | Enchantment | {R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn. |
Faerie Invaders | 4U | Creature — Faerie Rogue | Flash (You may cast this spell any time you could cast an instant.) Flying 3/3 |
Key to the City | 2 | Artifact | {T}, Discard a card: Up to one target creature can't be blocked this turn. Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card. |
Cloud Manta | 3U | Creature — Fish | Flying 3/2 |
Plumeveil | W/UW/UW/U | Creature — Elemental | Flash Defender, flying 4/4 |