Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tectonic Rift

3R · Sorcery

Destroy target land. Creatures without flying can't block this turn.

Similar cards

Color identity:
NameManaTypeText
Skarrg Guildmage RGCreature — Human Shaman {R}{G}: Creatures you control gain trample until end of turn. {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land. 2/2
Font of Agonies BEnchantment Whenever you pay life, put that many blood counters on Font of Agonies. {1}{B}, Remove four blood counters from Font of Agonies: Destroy target creature.
Lure 1GGEnchantment — Aura Enchant creature All creatures able to block enchanted creature do so.
Moonhold 2R/WInstant Target player can't play lands this turn if {R} was spent to cast this spell and can't cast creature spells this turn if {W} was spent to cast this spell. (Do both if {R}{W} was spent.)
Acolyte Hybrid 2RCreature — Tyranid Human Heavy Rock Cutter — Whenever Acolyte Hybrid attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card. 2/2
Tranquil Path 4GSorcery Destroy all enchantments. Draw a card.
Perennial Behemoth 5Artifact Creature — Beast You may play lands from your graveyard. Unearth {G}{G} ({G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/7
Crucible of Worlds 3Artifact You may play lands from your graveyard.
Zamriel, Seraph of Steel 2WWLegendary Creature — Angel Flying As long as it's your turn, equipped creatures you control have indestructible. 3/4
Tail the Suspect GUSorcery — Adventure Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
Page 243