M:tG card similarity search
3R · Sorcery
Destroy target land. Creatures without flying can't block this turn.
Name | Mana | Type | Text |
---|---|---|---|
Make Your Move | 2W | Instant | Destroy target artifact, enchantment, or creature with power 4 or greater. |
Intrepid Hero | 2W | Creature — Human Soldier | {T}: Destroy target creature with power 4 or greater. 1/1 |
Hope of Ghirapur | 1 | Legendary Artifact Creature — Thopter | Flying Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells. 1/1 |
Piercing Light | W | Instant | Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Ranger Squadron | 4WW | Creature — Cat Ranger | Flying Double team 3/4 |
Krydle of Baldur's Gate | UB | Legendary Creature — Human Elf Rogue | Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1. Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn. 1/3 |
Over the Edge | 1G | Sorcery | Choose one — • Destroy target artifact or enchantment. • Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.) |
Oddly Uneven | 3WW | Sorcery | Choose one — • Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.) • Destroy each creature with an even number of words in its name. |
Goblin Fire Fiend | 3R | Creature — Goblin Berserker | Haste Goblin Fire Fiend must be blocked if able. {R}: Goblin Fire Fiend gets +1/+0 until end of turn. 1/1 |
Groundling Pouncer | 1G/U | Creature — Faerie | {G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying. 2/1 |