Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Teferi's Curse

1U · Enchantment — Aura

Enchant artifact or creature Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

Similar cards

Color identity:
NameManaTypeText
Zombie Master 1BBCreature — Zombie Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent." 2/3
Dormant Grove 3GEnchantment At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.
Blacksmith's Skill WInstant Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
Tidespout Tyrant 5UUUCreature — Djinn Flying Whenever you cast a spell, return target permanent to its owner's hand. 5/5
Stonewright RCreature — Human Shaman Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn." 1/1
Tolarian Sentinel 3UCreature — Human Spellshaper Flying {U}, {T}, Discard a card: Return target permanent you control to its owner's hand. 1/3
Touch of the Eternal 5WWEnchantment At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.
Akki Battle Squad 5RCreature — Goblin Samurai Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.) 6/6
Gate Smasher 3Artifact — Equipment Gate Smasher can be attached only to a creature with toughness 4 or greater. Equipped creature gets +3/+0 and has trample. Equip {3}
Shanodin Dryads GCreature — Nymph Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/1
Page 229