M:tG card similarity search
3WU · Enchantment
As Teferi's Moat enters the battlefield, choose a color. Creatures of the chosen color without flying can't attack you.
Name | Mana | Type | Text |
---|---|---|---|
Horned Loch-Whale | 4UU | Creature — Whale | Flash Ward {2} Horned Loch-Whale enters the battlefield tapped unless it's your turn. 6/6 |
Revoke Privileges | 2W | Enchantment — Aura | Enchant creature Enchanted creature can't attack, block, or crew Vehicles. |
Heartstabber Mosquito | 3B | Creature — Insect | Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Flying When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature. 2/2 |
Vampire Interloper | 1B | Creature — Vampire Scout | Flying Vampire Interloper can't block. 2/1 |
Jukai Liberator | 2G | Creature — Snake Ninja | Ninjutsu {1}{G} Whenever Jukai Liberator deals combat damage to a player, choose land or nonland. Seek a permanent card of the chosen type. 3/3 |
Illusion of Choice | U | Instant | You choose how each player votes this turn. Draw a card. |
Astrolabe | 3 | Artifact | {1}, {T}, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep. |
Elder Brain | 5BB | Creature — Horror | Menace Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. 6/6 |
Stand or Fall | 3R | Enchantment | At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn. |
Red Cliffs Armada | 4U | Creature — Human Soldier | Red Cliffs Armada can't attack unless defending player controls an Island. 5/4 |