M:tG card similarity search
2W · Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Name | Mana | Type | Text |
---|---|---|---|
Desert Twister | 4GG | Sorcery | Destroy target permanent. |
Vindicate | 1WB | Sorcery | Destroy target permanent. |
Flickering Spirit | 3W | Creature — Spirit | Flying {3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control. 2/2 |
Brightmare | 2W | Creature — Unicorn | When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power. 2/3 |
Enervate | 1U | Instant | Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. |
Hindering Light | WU | Instant | Counter target spell that targets you or a permanent you control. Draw a card. |
Keep Safe | 1U | Instant | Counter target spell that targets a permanent you control. Draw a card. |
Unbender Tine | 2WU | Artifact | {T}: Untap another target permanent. |
Artful Looter | 2U | Creature — Human Wizard | {T}: Draw a card, then discard a card. Whenever a permanent that shares an artist with another permanent you control enters the battlefield, untap Artful Looter. 1/2 |
Call to Arms | 1W | Enchantment | As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms. |