M:tG card similarity search
2W · Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Name | Mana | Type | Text |
---|---|---|---|
Empty City Ruse | W | Sorcery | Target opponent skips all combat phases of their next turn. |
False Peace | W | Sorcery | Target player skips all combat phases of their next turn. |
Ashen Rider | 4WWBB | Creature — Archon | Flying When Ashen Rider enters the battlefield or dies, exile target permanent. 5/5 |
Heal the Scars | 3G | Instant | Regenerate target creature. You gain life equal to that creature's toughness. |
Coveted Falcon | 1UU | Artifact Creature — Bird | Flying Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. Disguise {1}{U} When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. 1/4 |
Unexplained Absence | 3W | Instant | For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) |
Selfless Glyphweaver | 2W | Creature — Human Cleric | Exile Selfless Glyphweaver: Creatures you control gain indestructible until end of turn. 2/3 |
Moira and Teshar | 3WB | Legendary Creature — Phyrexian Spirit Bird | Flying Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.) 4/5 |
Disorienting Glower | Sorcery | Players can't cast spells until the Hydra's next turn. | |
Gonti's Machinations | B | Enchantment | Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.) Pay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way. |