Card Codex

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17 May 2024: Card library updated.

Teferi's Time Twist

1U · Instant

Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.

Similar cards

Color identity:
NameManaTypeText
Staying Power 2WEnchantment "Until end of turn" and "this turn" effects don't end.
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Nazgûl 2BCreature — Wraith Knight Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl. 1/2
Barbed Sextant 1Artifact {1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
Keymaster Rogue 3UCreature — Human Rogue Keymaster Rogue can't be blocked. When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand. 3/2
Go-Shintai of Lost Wisdom 1ULegendary Enchantment Creature — Shrine Flying At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.) 0/4
Auriok Survivors 5WCreature — Human Soldier When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors. 4/6
Happily Ever After 2WEnchantment When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
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