M:tG card similarity search
1U · Instant
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
Name | Mana | Type | Text |
---|---|---|---|
Trail of Mystery | 1G | Enchantment | Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn. |
Helica Glider | 2W | Creature — Nightmare Squirrel | Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it. 2/2 |
Chaos Defiler | 3BR | Artifact Creature — Demon Construct | Trample Battle Cannon — When Chaos Defiler enters the battlefield or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random. 5/4 |
Squidnapper | 3UU | Creature — Squid Pirate | When Squidnapper enters the battlefield, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom. Ransom — {6} and 2 life 3/4 |
Blue Ribbon | 1 | Artifact — Equipment | When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature. Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.) Equip {3} |
Ley Line | 3G | Enchantment | At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice. |
Grime Gorger | 2BG | Creature — Horror | Menace Whenever Grime Gorger attacks, exile up to one card of each card type from defending player's graveyard. Put a +1/+1 counter on Grime Gorger for each card exiled this way. 3/3 |
Reap the Past | XRG | Sorcery | Return X cards at random from your graveyard to your hand. Exile Reap the Past. |
Run Out of Town | 3U | Instant | The owner of target nonland permanent puts it on the top or bottom of their library. |
Fortunate Few | 3WW | Sorcery | Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents. |