Card Codex

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17 May 2024: Card library updated.

Teferi's Time Twist

1U · Instant

Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.

Similar cards

Color identity:
NameManaTypeText
Venser, Shaper Savant 2UULegendary Creature — Human Wizard Flash When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand. 2/2
Ulamog's Despoiler 6Creature — Eldrazi Processor As Ulamog's Despoiler enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters the battlefield with four +1/+1 counters on it. 5/5
Biovisionary 1GUCreature — Human Wizard At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. 2/3
Banishing Light 2WEnchantment When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
Borrowed Time 2WEnchantment When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield.
Hieromancer's Cage 3WEnchantment When Hieromancer's Cage enters the battlefield, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield.
Conclave Tribunal 3WEnchantment Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.
Worst Fears 7BSorcery You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)
Hidden Herbalists 1GCreature — Human Druid Revolt — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G}. 2/2
Seal from Existence 1WWEnchantment Ward {3} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) When Seal from Existence enters the battlefield, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield.
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