M:tG card similarity search
1U · Enchantment
Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Name | Mana | Type | Text |
---|---|---|---|
Skyshaper | 2 | Artifact | Sacrifice Skyshaper: Creatures you control gain flying until end of turn. |
Wildgrowth Walker | 1G | Creature — Elemental | Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life. 1/3 |
Baneclaw Marauder | Creature — Werewolf | Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4 | |
Capricopian | XG | Creature — Goat Hydra | Capricopian enters the battlefield with X +1/+1 counters on it. {2}: Put a +1/+1 counter on Capricopian, then you may reselect which player Capricopian is attacking. Only the player Capricopian is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.) 0/0 |
Spinal Embrace | 3UUB | Instant | Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness. |
In Garruk's Wake | 7BB | Sorcery | Destroy all creatures you don't control and all planeswalkers you don't control. |
Heroism | 2W | Enchantment | Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}. |
Smell Fear | 1G | Sorcery | Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Target creature you control fights up to one target creature you don't control. |
A-Ancestral Katana | 1W | Artifact — Equipment | Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it. Equipped creature gets +2/+2 and has "This creature has first strike as long as it's attacking." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Jor Kadeen, First Goldwarden | RW | Legendary Creature — Human Rebel | Trample Whenever Jor Kadeen, First Goldwarden attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card. 2/2 |