Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Teferi's Veil

1U · Enchantment

Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

Similar cards

Color identity:
NameManaTypeText
Coastal Piracy 2UUEnchantment Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Fey Steed 2WWCreature — Elk Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn. Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card. 4/4
Ellivere of the Wild Court 2GWLegendary Creature — Human Knight Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card. 4/4
Gavony Plane — Innistrad All creatures have vigilance. Whenever chaos ensues, creatures you control gain indestructible until end of turn.
Inquisitorial Rosette 2Artifact — Equipment Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Labyrinth of Skophos Land {T}: Add {C}. {4}, {T}: Remove target attacking or blocking creature from combat.
Hollow Warrior 4Artifact Creature — Golem Warrior Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.) 4/4
Disrupt Decorum 2RRSorcery Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Blood Mist 3REnchantment At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Neyith of the Dire Hunt 2GGLegendary Creature — Human Warrior Whenever one or more creatures you control fight or become blocked, draw a card. At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.) 3/3
Page 22