M:tG card similarity search
2UUU · Legendary Creature — Human Wizard
Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Chancellor of the Annex | 4WWW | Creature — Phyrexian Angel | You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays {1}. Flying Whenever an opponent casts a spell, counter it unless that player pays {1}. 5/6 |
Asinine Antics | 2UU | Sorcery | You may cast Asinine Antics as though it had flash if you pay {2} more to cast it. For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) |
Presence of the Master | 3W | Enchantment | Whenever a player casts an enchantment spell, counter it. |
Setessan Battle Priest | 1W | Creature — Human Cleric | Heroic — Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life. 1/3 |
Wavebreak Hippocamp | 2U | Enchantment Creature — Horse Fish | Whenever you cast your first spell during each opponent's turn, draw a card. 2/2 |
Hero of Iroas | 1W | Creature — Human Soldier | Aura spells you cast cost {1} less to cast. Heroic — Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas. 2/2 |
Emergence Zone | Land | {T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash. | |
City of Solitude | 2G | Enchantment | Players can cast spells and activate abilities only during their own turns. |
Arboria | 2GG | World Enchantment | Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn. |
Geological Appraiser | 2RR | Creature — Human Artificer | When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 3/2 |