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17 May 2024: Card library updated.

Teferi, Mage of Zhalfir

2UUU · Legendary Creature — Human Wizard

Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery. 3/4

Similar cards

Color identity:
NameManaTypeText
Prophet of Kruphix 3GUCreature — Human Wizard Untap all creatures and lands you control during each other player's untap step. You may cast creature spells as though they had flash. 2/3
Maelstrom Nexus WUBRGEnchantment The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Voidmage Husher 3UCreature — Human Wizard Flash (You may cast this spell any time you could cast an instant.) When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return Voidmage Husher to its owner's hand. 2/2
Cabal Paladin 3BCreature — Human Knight Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.) 4/2
Cease-Fire 2WInstant Target player can't cast creature spells this turn. Draw a card.
Illusory Demon 1UBCreature — Demon Illusion Flying When you cast a spell, sacrifice Illusory Demon. 4/3
Firebrand Archer 1RCreature — Human Archer Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent. 2/1
Brilliant Ultimatum WWUUUBBSorcery Exile the top five cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles. If you cast a spell this way, you cast it without paying its mana cost.
Insight 2UEnchantment Whenever an opponent casts a green spell, you draw a card.
Mizzix of the Izmagnus 2URLegendary Creature — Goblin Wizard Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter. Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have. 2/2
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