M:tG card similarity search
1WU · Legendary Planeswalker — Teferi
Each opponent can cast spells only any time they could cast a sorcery. [+1]: Until your next turn, you may cast sorcery spells as though they had flash. [−3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card. Loyalty 4
Name | Mana | Type | Text |
---|---|---|---|
Lapis Orb of Dragonkind | 2U | Artifact | {T}: Add {U}. When you spend this mana to cast a Dragon creature spell, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Tezzeret's Touch | 1UB | Enchantment — Aura | Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. When enchanted artifact is put into a graveyard, return that card to its owner's hand. |
Gilanra, Caller of Wirewood | 2G | Legendary Creature — Elf Druid | {T}: Add {G}. When you spend this mana to cast a spell with mana value 6 or greater, draw a card. Partner (You can have two commanders if both have partner.) 1/2 |
Knight of the Stampede | 3G | Creature — Human Knight | Dinosaur spells you cast cost {2} less to cast. 2/4 |
Hand to Hand | 2R | Enchantment | During combat, players can't cast instant spells or activate abilities that aren't mana abilities. |
Drowned Secrets | 1U | Enchantment | Whenever you cast a blue spell, target player mills two cards. |
Artisan of Forms | 1U | Creature — Human Wizard | Heroic — Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature, except it has this ability. 1/1 |
Kinjalli's Caller | W | Creature — Human Cleric | Dinosaur spells you cast cost {1} less to cast. 0/3 |
Renewal | 2G | Sorcery | As an additional cost to cast this spell, sacrifice a land. Search your library for a basic land card, put that card onto the battlefield, then shuffle. Draw a card at the beginning of the next turn's upkeep. |
Unexpected Conversion | 2U | Sorcery | Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way. |