M:tG card similarity search
4UU · Legendary Planeswalker — Teferi
[+1]: Draw a card. [−3]: Put target creature on top of its owner's library. [−8]: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.) Loyalty 4
Name | Mana | Type | Text |
---|---|---|---|
Filter Out | 1UU | Instant | Return all noncreature, nonland permanents to their owners' hands. |
Underworld Cerberus | 3BR | Creature — Dog | Underworld Cerberus can't be blocked except by three or more creatures. Cards in graveyards can't be the targets of spells or abilities. When Underworld Cerberus dies, exile it and each player returns all creature cards from their graveyard to their hand. 6/6 |
Dwarven Nomad | 2R | Creature — Dwarf Nomad | {T}: Target creature with power 2 or less can't be blocked this turn. 1/1 |
Vent Sentinel | 3R | Creature — Elemental | Defender {1}{R}, {T}: Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender. 2/4 |
Pact of the Titan | 0 | Instant | Create a 4/4 red Giant creature token. At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game. |
Springjack Knight | 2W | Creature — Kithkin Knight | Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 2/1 |
Game Plan | 5U | Sorcery | Assist (Another player can pay up to {5} of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan. |
Seek New Knowledge | 1U | Instant | Seek two nonland cards, then put a card from your hand on the bottom of your library. |
Mystic Skyfish | 2U | Creature — Fish | Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn. 3/1 |
Alms | W | Enchantment | {1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn. |