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17 May 2024: Card library updated.

Tegan Jovanka

2W · Legendary Creature — Human

Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.) Doctor's companion (You can have two commanders if the other is the Doctor.) 2/2

Similar cards

Color identity:
NameManaTypeText
Nimbus Naiad 2UEnchantment Creature — Nymph Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying Enchanted creature gets +2/+2 and has flying. 2/2
Ghoul's Feast 1BInstant Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Skyshroud Vampire 3BBCreature — Vampire Flying Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn. 3/3
Crashing Drawbridge 2Artifact Creature — Wall Defender {T}: Creatures you control gain haste until end of turn. 0/4
Boros Battleshaper 5RWCreature — Minotaur Soldier At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat. 5/5
Lulu, Vengeful Hollyphant 2WBLegendary Creature — Elephant Angel Flying Whenever you attack with one or more other creatures with flying, each opponent loses that much life and you gain that much life. 2/4
Malamet Veteran 4GCreature — Cat Warrior Trample Descend 4 — Whenever Malamet Veteran attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature. 5/4
Fog on the Barrow-Downs 2WEnchantment — Aura Enchant creature Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)
Odious Witch Creature — Human Warlock Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life. 3/3
Vampire Bats BCreature — Bat Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1
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