Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tel-Jilad Lifebreather

4G · Creature — Troll Shaman

{G}, {T}, Sacrifice a Forest: Regenerate target creature. 3/2

Similar cards

Color identity:
NameManaTypeText
Remorseful Cleric 1WCreature — Spirit Cleric Flying Sacrifice Remorseful Cleric: Exile target player's graveyard. 2/1
Obsessive Stitcher 1UBCreature — Human Wizard {T}: Draw a card, then discard a card. {2}{U}{B}, {T}, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield. 0/3
Handcuffs 3BBEnchantment As Handcuffs enters the battlefield, choose a player. When the chosen player's hands aren't touching each other, sacrifice Handcuffs and that player sacrifices three permanents.
Pygmy Giant 1RRCreature — Giant {R}, {T}, Sacrifice a creature: Pygmy Giant deals X damage to target creature, where X is a number in the sacrificed creature's text box. 0/2
Grazing Kelpie 3G/UCreature — Beast {G/U}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/3
Kjeldoran Guard 1WCreature — Human Soldier {T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands. 1/1
Abyssal Gorestalker 4BBCreature — Horror When Abyssal Gorestalker enters the battlefield, each player sacrifices two creatures. 6/6
Dispense Justice 2WInstant Target player sacrifices an attacking creature. Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts.
Brass Squire 3Artifact Creature — Myr {T}: Attach target Equipment you control to target creature you control. 1/3
Scarwood Hag 1GCreature — Hag {G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) {T}: Target creature loses forestwalk until end of turn. 1/1
Page 54