Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Teleportal

UR · Sorcery

Target creature you control gets +1/+0 until end of turn and can't be blocked this turn. Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Similar cards

Color identity:
NameManaTypeText
Pillage 1RRSorcery Destroy target artifact or land. It can't be regenerated.
Charging Paladin 2WCreature — Human Knight Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. 2/2
Soltari Trooper 1WCreature — Soltari Soldier Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. 1/1
Pulsating Illusion 4UCreature — Illusion Flying Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate only once each turn. 0/1
Tandem Tactics 1WInstant Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Wreak Havoc 2RGSorcery This spell can't be countered. Destroy target artifact or land.
Skorpekh Lord 2BArtifact Creature — Necron Noble Menace Command Protocols — Other artifact creatures you control get +1/+0 and have menace. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/2
Crossroads Consecrator GCreature — Human Cleric {G}, {T}: Target attacking Human gets +1/+1 until end of turn. 1/2
Mistcutter Hydra XGCreature — Hydra This spell can't be countered. Haste, protection from blue Mistcutter Hydra enters the battlefield with X +1/+1 counters on it. 0/0
Loyal Pegasus WCreature — Pegasus Flying Loyal Pegasus can't attack or block alone. 2/1
Page 186