Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Temmet, Vizier of Naktamun

WU · Legendary Creature — Human Cleric

At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. Embalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) 2/2

Similar cards

Color identity:
NameManaTypeText
Give No Ground 3WInstant Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.
Prowling Nightstalker 3BCreature — Nightstalker Prowling Nightstalker can't be blocked except by black creatures. 2/2
Open into Wonder XUUSorcery X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
Break Through the Line 1REnchantment {R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
Corsairs of Umbar 3UCreature — Human Pirate {2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 3/3
Wanderbrine Rootcutters 2U/BU/BCreature — Merfolk Rogue Wanderbrine Rootcutters can't be blocked by green creatures. 3/3
Hall Monitor RCreature — Lizard Shaman Haste {1}{R}, {T}: Target creature can't block this turn. 1/1
Sootwalkers 2B/RB/RCreature — Elemental Rogue Sootwalkers can't be blocked by white creatures. 3/3
Plot Armor 2GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text.
Barrenton Cragtreads 2W/UW/UCreature — Kithkin Scout Barrenton Cragtreads can't be blocked by red creatures. 3/3
Page 19