Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Temmet, Vizier of Naktamun

WU · Legendary Creature — Human Cleric

At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. Embalm {3}{W}{U} ({3}{W}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) 2/2

Similar cards

Color identity:
NameManaTypeText
Wojek Siren WInstant Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
Lord Magnus 3GWWLegendary Creature — Human Druid First strike Creatures with plainswalk can be blocked as though they didn't have plainswalk. Creatures with forestwalk can be blocked as though they didn't have forestwalk. 4/3
Bedlam 2RREnchantment Creatures can't block.
Dauthi Mercenary 2BCreature — Dauthi Knight Mercenary Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. 2/1
Karplusan Strider 3GCreature — Yeti Karplusan Strider can't be the target of blue or black spells. 3/4
Blood Mist 3REnchantment At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Cinder Crawler 1RCreature — Salamander {R}: Cinder Crawler gets +1/+0 until end of turn. Activate only if Cinder Crawler is blocked. 1/2
Jousting Dummy 2Artifact Creature — Scarecrow Knight {3}: Jousting Dummy gets +1/+0 until end of turn. 2/1
Steam Spitter 4GCreature — Spider Reach (This creature can block creatures with flying.) {R}: Steam Spitter gets +1/+0 until end of turn. 1/5
Archpriest of Iona WCreature — Human Cleric Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. */2
Page 68