Card Codex

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17 May 2024: Card library updated.

Tempered Sliver

2G · Creature — Sliver

Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it." 2/2

Similar cards

Color identity:
NameManaTypeText
Sparkshaper Visionary 2UCreature — Human Wizard At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.) 0/5
Duchess, Wayward Tavernkeep 3RLegendary Creature — Human Citizen Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. {1}, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") 4/3
Emperor's Vanguard 3GCreature — Human Scout Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 4/3
Time Beetle 1UCreature — Alien Insect Skulk (This creature can't be blocked by creatures with greater power.) Parallel Universe — Whenever Time Beetle deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) 1/1
Flamewar, Streetwise Operative Legendary Artifact — Vehicle Living metal (As long as it's your turn, this Vehicle is also a creature.) Menace, deathtouch Whenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar. 2/1
Larceny 3BBEnchantment Whenever a creature you control deals combat damage to a player, that player discards a card.
Hunter's Insight 2GInstant Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Shortcut Seeker 3UCreature — Human Rogue Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) 2/5
Stromkirk Noble RCreature — Vampire Noble Stromkirk Noble can't be blocked by Humans. Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it. 1/1
Grenzo's Ruffians 2RRCreature — Goblin Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent. 2/2
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