M:tG card similarity search
1R · Enchantment
Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
Name | Mana | Type | Text |
---|---|---|---|
A-Peerless Samurai | 1R | Creature — Human Samurai | Menace (This creature can't be blocked except by two or more creatures.) Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast. 2/1 |
Peerless Samurai | 2R | Creature — Human Samurai | Menace (This creature can't be blocked except by two or more creatures.) Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast. 2/3 |
Rush of Battle | 3W | Sorcery | Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) |
Planar Guide | W | Creature — Human Cleric | {3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control. 1/1 |
Skanos, White Dragon Vassal | 4GW | Legendary Creature — Dragon Ranger | Lifelink Whenever Skanos, White Dragon Vassal attacks, another target attacking creature gains lifelink and gets +X/+0 until end of turn, where X is Skanos's power. 4/4 |
Duelist of the Mind | 1U | Creature — Human Advisor | Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. */3 |
Forging the Anchor | 2U | Sorcery | Look at the top five cards of your library. You may reveal any number of artifact cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. |
Gather the Pack | 1G | Sorcery | Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one. |
Total War | 3R | Enchantment | Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn. |
Ten Wizards Mountain | Plane — Shenmeng | Whenever you roll the planar die, put a +1/+1 counter on up to one target creature. Whenever chaos ensues, creatures you control gain flying until end of turn. |