M:tG card similarity search
UUU · Creature — Djinn
Flying Tempest Djinn gets +1/+0 for each basic Island you control. 0/4
Name | Mana | Type | Text |
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Branch of Boseiju | Enchantment Creature — Plant | Reach Branch of Boseiju gets +1/+1 for each land you control. 0/0 | |
Heir to Dragonfire | 1R | Creature — Human Warlock | {R}: Heir to Dragonfire gets +1/+0 until end of turn. {2}{R}, Reveal Heir to Dragonfire from your hand: Heir to Dragonfire perpetually becomes a Dragon, gets +3/+3, and gains flying. 2/2 |
Militant Inquisitor | 2W | Creature — Human Cleric | Militant Inquisitor gets +1/+0 for each Equipment you control. 2/3 |
Spire Mangler | 2B | Creature — Insect | Flash Flying When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn. 2/1 |
Dusk Charger | 3B | Creature — Horse | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing. 3/3 |
Empyrean Eagle | 1WU | Creature — Bird Spirit | Flying Other creatures you control with flying get +1/+1. 2/3 |
Groundling Pouncer | 1G/U | Creature — Faerie | {G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying. 2/1 |
Fallen Angel | 3BB | Creature — Angel | Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. 3/3 |
Leonin Lightbringer | 2W | Creature — Cat Rebel | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) As long as Leonin Lightbringer is equipped, it gets +1/+1. 3/2 |
Snubhorn Sentry | W | Creature — Dinosaur | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Snubhorn Sentry gets +3/+0 as long as you have the city's blessing. 0/3 |