M:tG card similarity search
2W · Creature — Human Cleric
{T}: You gain 1 life. Activate only during your turn, before attackers are declared. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Quiet Disrepair | 1G | Enchantment — Aura | Enchant artifact or enchantment At the beginning of your upkeep, choose one — • Destroy enchanted permanent. • You gain 2 life. |
| Alluring Suitor | 2R | Creature — Vampire | When you attack with exactly two creatures, transform Alluring Suitor. 2/3 |
| The Meep | 2B | Legendary Creature — Alien | Ward—Pay 3 life. Whenever The Meep attacks, you may sacrifice another creature. If you do, creatures you control have base power and toughness X/X until end of turn, where X is the sacrificed creature's mana value. 0/4 |
| Carnophage | B | Creature — Zombie | At the beginning of your upkeep, tap Carnophage unless you pay 1 life. 2/2 |
| Sangrophage | BB | Creature — Zombie | At the beginning of your upkeep, tap Sangrophage unless you pay 2 life. 3/3 |
| Storm Fleet Pyromancer | 4R | Creature — Human Pirate Wizard | Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target. 3/2 |
| Dynaheir, Invoker Adept | 1URW | Legendary Creature — Human Wizard | Haste You may activate abilities of other creatures you control as though those creatures had haste. {T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy. 4/4 |
| Oathsworn Vampire | 1B | Creature — Vampire Knight | Oathsworn Vampire enters the battlefield tapped. You may cast Oathsworn Vampire from your graveyard if you gained life this turn. 2/2 |
| Vile Deacon | 2BB | Creature — Human Cleric | Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield. 2/2 |
| Hargilde, Kindly Runechanter | 2WU | Legendary Creature — Human | {T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. Friends forever (You can have two commanders if both have friends forever.) 2/3 |